Warfare 1944
Warfare 1944
How to Play
Tutorial - How to Play Warfare 1944 “Deploying men costs resources. Resources that will come in a steady flow over time. To deploy a unit, select it from the bottom bar select and then select a place where you want to it deployed. You can control soldiers on the field by selecting them directly. After selecting a unit, use action from the Intel bar. About the winning conditions: There are several ways to win the battle, most effective way to win is to take control of the battlefield, if you manage to get to that point, the enemy will give up. Another way to win the battle is to destroy the morale of the enemy, see the moral indicator on the top panel of the game window. Destroying morale can be achieved through: 1. killing enough enemies. 2. Greatly outnumbering enemy. 3. Advancing farther to the enemy territory. This is how the game works, it’s not much different from Warfare 1917 but there are few differences.
Warfare 1944 Training Upgrades
Ballistics - Effect: +15% More Damage
All Infantry Armed With Rifles and Sub-Machine Guns Will Inflict More DamageTake Over - Effect: +10% to Defense
All Infantry Soldiers Gain a Slight Defensive BonusRed White and Blue - Effect: +10% to Starting Morale
Morale Boost to Our Fighting MenPost Haste - Effect: 10% Faster Reinforcement
Decreases the Reinforcement Time for All UnitsAssault Tactics - Effect: +10% Damage for Assault
Assault Teams are Highly Trained and Deal More DamageHit em Hard - Effect: +10% Damage on Flank Attack
Our Units Will Do More Damage When Attacking From FlanksSecure Flanks - Effect: -20% from Morale Loss When Flanked
Our Flanks and Support are Secure, the Men Aren't WorriedResupply Inbound - Effect: 15% Faster Reinforcement
Reinforcement Arrive Much QuickerFire Support - Effect: +40% Damage for Machine Gun Team
Your Machine Gun Team Have Spent Time Training on the RangeGo!Go!Go - Effect: +20% to Infantry Movement
Time Doing Long Runs Has Increased Their EnduranceIn Good Supply - Effect: -20% Resource Point Costs
Resources Needed for All Infantry Units is Reduced
Warfare 1944 Equipment Upgrades
Grenades - Effect: Grenades Added to Units
Riflemen and Assault Teams Have Been Supplied GrenadesMortar Accuracy - Effect: +25% More Accurate
Mortar Crews Fire More Accurately on Designated TargetsAir Support - Effect: Air Support
Officers Will Have Aircraft Support AvailableEngine Upgrade - Effect: +25% Tank Movement Speed
Our Tanks Now Roll Significantly FasterSmoke Grenades - Effect: Smoke Grenades Added to Units
Snipers and Assault Teams Have Been Supplied Smoke GrenadesSmoke Mortar - Effect: Smoke Rounds
Mortar Teams Have Been Issued Smoke RoundsArtillery - Effect: Artillery Available
Officers Now Have Access to Call in Artillery BarragesAnti-Infantry - Effect: +30% Tank MG Damage
Our Tank MG Crew Have Been Trained in Anti-Personal TacticsExplosives - Effect: +25% Explosive Damage
All Infantry Based Explosives do More DamageBarrage of Fire - Effect:Additional Rounds
Makes Artilery Strikes Long and Intense barrages Which Will Decimate the EnemyArmor Production - Effect: -25% Resupply Time for Tanks
Our Industry Has Been Working Overtime to Supply More Tanks
Game Design, Code and Animation by Chris Condon “Con”
Music by James Cussen
Voice Actors:
Hugh Bossman as Tutorial Officer and American Soldier
Adam Sunders as American Soldier
Jake Wiltse as American Soldier
Derek Soulliere as American Soldier
Charly Salzmann as German Soldier
Scott Latham as German Soldier
Tags: Army, Historical, Strategy, Strategy Games, Tactical, War, Warfare